* The AI receives this Builder after completing its first District.įinally, it is worth noting that in Gathering Storm, city-states will begin the game with Ancient Walls on Immortal and Deity difficulty.Īdded in the Rise and Fall expansion pack.Īdded in the Gathering Storm expansion pack. The AI plays at chieftain difficulty level and get those bonuses as well eg, if the player chooses deity, in addition to the 60 unhappiness listed below, the AI has 60 from playing at chieftain difficulty and those get multiplied together, resulting in 36 unhappiness from cities and population for the AI. The bonuses conferred to both human and AI players on each difficulty level are listed in the table below.Īll of the information presented here comes from a forum post on CivFanatics and the game's XML files. Since the computer players are not controlled by advanced AI (i.e., cannot learn from and react to the player's strategies by changing their own accordingly), but instead behave based on a very long list of if-then statements, the game makes the AI leaders more challenging opponents by giving them advantages on higher difficulty levels. In order from lowest to highest, the difficulty levels are as follows: The difficulty level is a game setting in Civilization VI that allows players to compete against AI opponents matched to their skills and desire for challenge.
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